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» [VEH] here is a code the battmobile, code for rigid chips
| Christcross9 |
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Newbie ![]() Group: Members Posts: 25 Joined: 12-August 07 Member No.: 4 |
// [RCD]
Val { ARM(default=0) BCOLOR(default=0, disp=0) BRAKE(default=0, max=3000) EBRAKE(default=0, max=5000) ENGINE_FL(default=0, min=-60000, max=200000) ENGINE_FR(default=0, min=-60000, max=200000) ENGINE_RL(default=0, min=-60000, max=200000) ENGINE_RR(default=0, min=-60000, max=200000) HANDLE(default=180, min=150, max=210) HLIGHT(default=0, disp=0) TLIGHT(default=0, disp=0) WING_FL(default=15, disp=0) WING_FR(default=15, disp=0) WING_R(default=-15, min=-50, max=50, disp=0) WING_V(default=15, disp=0) } Key { } Body { Core(color=BCOLOR) { S:Frame(color=BCOLOR) { S:Frame(color=BCOLOR) { S:TrimF(angle=90, color=BCOLOR) { W:Frame(angle=120, color=BCOLOR) { W:Frame(angle=-30, color=BCOLOR) { W:Wheel(angle=-90, power=-ENGINE_RR, brake=BRAKE, option=1, effect=4, color=BCOLOR) { } } } W:Frame(angle=-120, color=BCOLOR) { W:Frame(angle=30, color=BCOLOR) { W:Wheel(angle=90, power=-ENGINE_RL, brake=BRAKE, option=1, effect=4, color=BCOLOR) { } } } N:RudderF(angle=WING_R, color=BCOLOR) { W:Chip(angle=90, color=BCOLOR) { } W:Chip(angle=-90, color=BCOLOR) { } } } } } N:Cowl(angle=-30, color=BCOLOR, color=BCOLOR) { N:Cowl(angle=30, color=BCOLOR) { E:Cowl(color=BCOLOR) { E:Cowl(color=BCOLOR) { N:Cowl(angle=20, color=BCOLOR) { N:Cowl(angle=5, color=BCOLOR) { W:Cowl(angle=60, color=BCOLOR) { } N:Cowl(angle=30, color=BCOLOR) { E:Cowl(angle=71, option=3, color=BCOLOR) { } W:Cowl(angle=60, option=4, color=BCOLOR) { } } E:Cowl(angle=70, color=BCOLOR) { } } W:Cowl(angle=60, color=BCOLOR) { } E:Cowl(angle=70, option=4, color=BCOLOR) { } N:Cowl(angle=4, option=4, color=HLIGHT, effect=#5FFF) { } } S:Cowl(angle=45, color=BCOLOR) { } } N:Cowl(angle=90, color=BCOLOR) { } S:Cowl(angle=5, color=BCOLOR) { S:Cowl(angle=-5, color=BCOLOR) { S:Cowl(color=BCOLOR) { S:Cowl(angle=-5, color=BCOLOR) { S:Cowl(angle=-5, color=BCOLOR) { W:Cowl(angle=70, color=BCOLOR) { } E:Cowl(angle=30, color=BCOLOR) { } S:Cowl(angle=10, color=BCOLOR) { S:Cowl(angle=60, color=BCOLOR) { E:Cowl(angle=30, color=BCOLOR) { } S:Cowl(angle=110, color=BCOLOR) { S:Cowl(angle=-172, color=BCOLOR) { S:Cowl(angle=172, color=BCOLOR) { S:Cowl(angle=-172, color=BCOLOR) { S:Cowl(angle=172, color=BCOLOR) { S:Cowl(angle=-172, color=BCOLOR) { S:Cowl(angle=172, color=BCOLOR) { S:Cowl(angle=-172, color=BCOLOR) { S:Cowl(angle=172, color=BCOLOR) { S:Cowl(angle=-172, color=BCOLOR) { S:Cowl(angle=172, color=BCOLOR) { S:Cowl(angle=-172, color=BCOLOR) { } } } } } } } } } } } } } E:Cowl(angle=30, color=BCOLOR) { } } } E:Cowl(angle=60, color=BCOLOR) { } W:Cowl(angle=70, color=BCOLOR) { } } E:Cowl(angle=60, color=BCOLOR) { } } E:Cowl(angle=60, color=BCOLOR) { } } E:Cowl(angle=60, color=BCOLOR) { } } } W:Cowl(color=BCOLOR) { W:Cowl(color=BCOLOR) { N:Cowl(angle=20, color=BCOLOR) { N:Cowl(angle=5, color=BCOLOR) { E:Cowl(angle=60, color=BCOLOR) { } N:Cowl(angle=30, color=BCOLOR) { E:Cowl(angle=60, option=3, color=BCOLOR) { } W:Cowl(angle=71, option=4, color=BCOLOR) { } } W:Cowl(angle=70, color=BCOLOR) { } } E:Cowl(angle=60, color=BCOLOR) { } W:Cowl(angle=70, option=3, color=BCOLOR) { } N:Cowl(angle=4, option=3, color=HLIGHT, effect=#5FFF) { } } S:Cowl(angle=45, color=BCOLOR) { } } S:Cowl(angle=5, color=BCOLOR) { S:Cowl(angle=-5, color=BCOLOR) { S:Cowl(color=BCOLOR) { S:Cowl(angle=-5, color=BCOLOR) { S:Cowl(angle=-5, color=BCOLOR) { E:Cowl(angle=70, color=BCOLOR) { } W:Cowl(angle=30, color=BCOLOR) { } S:Cowl(angle=10, color=BCOLOR) { S:Cowl(angle=60, color=BCOLOR) { W:Cowl(angle=30, color=BCOLOR) { } S:Cowl(angle=110, color=BCOLOR) { S:Cowl(angle=-172, color=BCOLOR) { S:Cowl(angle=172, color=BCOLOR) { S:Cowl(angle=-172, color=BCOLOR) { S:Cowl(angle=172, color=BCOLOR) { S:Cowl(angle=-172, color=BCOLOR) { S:Cowl(angle=172, color=BCOLOR) { S:Cowl(angle=-172, color=BCOLOR) { S:Cowl(angle=172, color=BCOLOR) { S:Cowl(angle=-172, color=BCOLOR) { S:Cowl(angle=172, color=BCOLOR) { S:Cowl(angle=-172, color=BCOLOR) { } } } } } } } } } } } } } E:Cowl(color=BCOLOR) { S:Cowl(angle=60, color=BCOLOR) { S:Cowl(angle=110, color=BCOLOR) { S:Cowl(angle=-172, color=BCOLOR) { S:Cowl(angle=172, color=BCOLOR) { S:Cowl(angle=-172, color=BCOLOR) { S:Cowl(angle=172, color=BCOLOR) { S:Cowl(angle=-172, color=BCOLOR) { S:Cowl(angle=172, color=BCOLOR) { S:Cowl(angle=-172, color=BCOLOR) { S:Cowl(angle=172, color=BCOLOR) { S:Cowl(angle=-172, color=BCOLOR) { S:Cowl(angle=172, color=BCOLOR) { S:Cowl(angle=-172, color=BCOLOR) { } } } } } } } } } } } } } } W:Cowl(angle=30, color=BCOLOR) { } } } W:Cowl(angle=60, color=BCOLOR) { } E:Cowl(angle=70, color=BCOLOR) { } } W:Cowl(angle=60, color=BCOLOR) { } } W:Cowl(angle=60, color=BCOLOR) { } } W:Cowl(angle=60, color=BCOLOR) { } } N:Cowl(angle=90, color=BCOLOR) { } } N:Cowl(angle=20, color=BCOLOR) { N:Cowl(angle=5, color=BCOLOR) { N:Cowl(angle=30, color=BCOLOR) { E:Cowl(angle=60, option=3, color=BCOLOR) { } W:Cowl(angle=60, option=4, color=BCOLOR) { } } E:Cowl(angle=60, color=BCOLOR) { } W:Cowl(angle=60, color=BCOLOR) { } } E:Cowl(angle=60, color=BCOLOR) { } W:Cowl(angle=60, color=BCOLOR) { } S:Cowl(angle=-10, color=#000000, effect=#A0FB) { S:Cowl(angle=20, color=BCOLOR) { S:Cowl(angle=30, color=#000000, effect=#A0FB) { E:Cowl(angle=40, color=#000000, effect=#A0FB) { } W:Cowl(angle=40, color=#000000, effect=#A0FB) { } S:Cowl(color=#000000, effect=#A0FB) { E:Cowl(angle=40, color=#000000, effect=#A0FB) { } W:Cowl(angle=40, color=#000000, effect=#A0FB) { } S:Cowl(angle=-20, color=BCOLOR) { S:Cowl(angle=-5, color=BCOLOR) { } E:Cowl(angle=60, color=BCOLOR) { } W:Cowl(angle=60, color=BCOLOR) { } } } } E:Cowl(angle=40, color=#000000, effect=#A0FB) { } W:Cowl(angle=40, color=#000000, effect=#A0FB) { } } E:Cowl(angle=40, color=#000000, effect=#A0FB) { } W:Cowl(angle=40, color=#000000, effect=#A0FB) { } } } } } E:Cowl(color=BCOLOR) { N:Cowl(angle=-10, color=BCOLOR) { N:Cowl(angle=10, color=BCOLOR) { N:Cowl(angle=10, color=BCOLOR) { N:Cowl(angle=10, color=BCOLOR) { N:Cowl(angle=160, color=BCOLOR) { N:Cowl(angle=-170, color=BCOLOR) { N:Cowl(angle=170, color=BCOLOR) { N:Cowl(angle=-170, color=BCOLOR) { N:Cowl(angle=170, color=BCOLOR) { N:Cowl(angle=-170, color=BCOLOR) { N:Cowl(angle=170, color=BCOLOR) { N:Cowl(angle=-170, color=BCOLOR) { N:Cowl(angle=170, color=BCOLOR) { } } } } } } } } } } } } } E:Cowl(color=BCOLOR) { E:Cowl(angle=70, color=BCOLOR) { } S:Cowl(color=BCOLOR) { E:Cowl(angle=70, color=BCOLOR) { } S:Cowl(color=BCOLOR) { } } N:Cowl(color=BCOLOR) { E:Cowl(angle=70, color=BCOLOR) { E:Cowl(angle=110, color=BCOLOR) { S:Cowl(angle=15, color=BCOLOR) { S:Cowl(angle=10, color=BCOLOR) { S:Cowl(angle=5, color=BCOLOR) { S:Cowl(angle=-5, color=BCOLOR) { S:Cowl(angle=-15, color=BCOLOR) { S:Cowl(angle=-45, color=BCOLOR) { S:Cowl(angle=-5, color=BCOLOR) { S:Cowl(angle=-75, color=BCOLOR) { W:Cowl(angle=-71, option=4, color=BCOLOR) { } E:Cowl(angle=-20, option=3, color=BCOLOR) { } } W:Cowl(angle=-70, color=BCOLOR) { } E:Cowl(angle=-55, color=BCOLOR) { } } W:Cowl(angle=-70, option=4, color=BCOLOR) { } E:Cowl(angle=-50, color=BCOLOR) { } S:Cowl(angle=-4, option=4, color=TLIGHT, effect=#5FFF) { } } W:Cowl(angle=-70, option=4, color=BCOLOR) { } E:Cowl(angle=-55, color=BCOLOR) { } } } W:Cowl(angle=-70, option=3, color=BCOLOR) { } E:Cowl(angle=-70, color=BCOLOR) { } } W:Cowl(angle=-70, option=4, color=BCOLOR) { } } } } } } } } W:Cowl(color=BCOLOR) { N:Cowl(angle=-10, color=BCOLOR) { N:Cowl(angle=10, color=BCOLOR) { N:Cowl(angle=10, color=BCOLOR) { N:Cowl(angle=10, color=BCOLOR) { N:Cowl(angle=160, color=BCOLOR) { N:Cowl(angle=-170, color=BCOLOR) { N:Cowl(angle=170, color=BCOLOR) { N:Cowl(angle=-170, color=BCOLOR) { N:Cowl(angle=170, color=BCOLOR) { N:Cowl(angle=-170, color=BCOLOR) { N:Cowl(angle=170, color=BCOLOR) { N:Cowl(angle=-170, color=BCOLOR) { N:Cowl(angle=170, color=BCOLOR) { } } } } } } } } } } } } } W:Cowl(color=BCOLOR) { W:Cowl(angle=70, color=BCOLOR) { } N:Cowl(color=BCOLOR) { W:Cowl(angle=70, color=BCOLOR) { W:Cowl(angle=110, color=BCOLOR) { S:Cowl(angle=15, color=BCOLOR) { S:Cowl(angle=10, color=BCOLOR) { S:Cowl(angle=5, color=BCOLOR) { S:Cowl(angle=-5, color=BCOLOR) { S:Cowl(angle=-15, color=BCOLOR) { S:Cowl(angle=-45, color=BCOLOR) { S:Cowl(angle=-5, color=BCOLOR) { S:Cowl(angle=-75, color=BCOLOR) { E:Cowl(angle=-70, option=3, color=BCOLOR) { } W:Cowl(angle=-20, option=4, color=BCOLOR) { } } E:Cowl(angle=-70, color=BCOLOR) { } W:Cowl(angle=-55, color=BCOLOR) { } } E:Cowl(angle=-70, option=3, color=BCOLOR) { } W:Cowl(angle=-55, color=BCOLOR) { } S:Cowl(angle=-4, option=3, color=TLIGHT, effect=#5FFF) { } } E:Cowl(angle=-70, option=3, color=BCOLOR) { } W:Cowl(angle=-55, color=BCOLOR) { } } } E:Cowl(angle=-70, option=4, color=BCOLOR) { } } E:Cowl(angle=-70, option=3, color=BCOLOR) { } } } } } } S:Cowl(color=BCOLOR) { W:Cowl(angle=70, color=BCOLOR) { } S:Cowl(color=BCOLOR) { } } } } N:TrimF(angle=90, color=BCOLOR) { N:Frame(color=BCOLOR) { E:Frame(angle=120, color=BCOLOR) { E:Frame(angle=-30, color=BCOLOR) { E:RudderF(angle=-HANDLE, color=BCOLOR) { W:Wheel(angle=-90, power=ENGINE_FL, brake=EBRAKE, option=1, effect=4, color=BCOLOR) { } } } } E:Frame(angle=-120, color=BCOLOR) { E:Frame(angle=30, color=BCOLOR) { E:RudderF(angle=HANDLE, color=BCOLOR) { W:Wheel(angle=90, power=ENGINE_FR, brake=EBRAKE, option=1, effect=4, color=BCOLOR) { } } } } N:Arm(power=ARM, option=350000, color=BCOLOR, name=GUN) { } } N:RudderF(angle=WING_FL, color=BCOLOR) { E:Chip(angle=90, color=BCOLOR) { } } N:RudderF(angle=WING_FR, color=BCOLOR) { E:Chip(angle=-90, color=BCOLOR) { } } } } } Lua {dgearl = 1 dgearr = 1 fflag = -1 lflag = -1 cflag = 0 function engine(a) fpower=6000+(math.abs(_VZ(0))*340) rpower=8000+(math.abs(_VZ(0))*340) if _KEY(0) == 1 then ENGINE_FL = math.min((ENGINE_FL + a)*dgearl , fpower*dgearl) ENGINE_FR = math.min((ENGINE_FR + a)*dgearr , fpower*dgearr) ENGINE_RL = math.min((ENGINE_RL + a)*dgearl , rpower*dgearl) ENGINE_RR = math.min((ENGINE_RR + a)*dgearr , rpower*dgearr) elseif _KEY(1) == 1 then ENGINE_FL = math.max((ENGINE_FL - a)*dgearl , -fpower*dgearl) ENGINE_FR = math.max((ENGINE_FR - a)*dgearr , -fpower*dgearr) ENGINE_RL = math.max((ENGINE_RL - a)*dgearl , -rpower*dgearl) ENGINE_RR = math.max((ENGINE_RR - a)*dgearr , -rpower*dgearr) else ENGINE_FL = 0 ENGINE_FR = 0 ENGINE_RL = 0 ENGINE_RR = 0 end end function handle( VELO = -(_VZ(0)*3.6) if _KEYDOWN(8) == 1 then fflag = -fflag end if fflag == -1 then out(4,"STEERING : MILD") if 150 < VELO then ang = 15 elseif 100 < VELO and VELO <= 150 then ang = 20 elseif 50 < VELO and VELO <= 100 then ang = 22.5 else ang = 25 end elseif fflag == 1 then out(4,"STEERING : SHARP") if 150 < VELO then ang = 23 elseif 100 < VELO and VELO <= 150 then ang = 25 elseif 50 < VELO and VELO <= 100 then ang = 28 else ang = 30 end end if _KEY(2) == 1 and _KEY(3) == 0 then HANDLE = math.max(HANDLE - b , 180 - ang) dgearl = math.max(dgearl - 0.02 , 0.8) dgearr = math.min(dgearr + 0.02 , 1.1) elseif _KEY(3) == 1 and _KEY(2)==0 then HANDLE = math.min(HANDLE + b , 180 + ang) dgearl = math.min(dgearl + 0.02 , 1.1) dgearr = math.max(dgearr - 0.02 , 0.8) else dgearl = 1 dgearr = 1 end if _KEY(3) ~= 1 and HANDLE > 180 then HANDLE = math.max(HANDLE - b , 180) end if _KEY(2) ~= 1 and HANDLE < 180 then HANDLE = math.min(HANDLE + b , 180) end end normwing = 15 function wing( VELO = math.abs(_VZ(0)*3.6) if 150 < VELO then variwing = 35 elseif 100 < VELO and VELO <= 150 then variwing = 30 elseif 50 < VELO and VELO <= 100 then variwing = 28 elseif 0 <= VELO and VELO <= 50 then variwing = 25 end if _H(0) > 1.2 or -1.2 > _H(0) then normwing = math.max(normwing - 5 , 0) elseif -2 <_H(0) and _H(0) < 2 then normwing = math.min(normwing + 5 , 15) end if _KEY(2) == 1 and _KEY(3) == 0 then WING_FL = math.min(WING_FL + b/2 , variwing) WING_R = math.max(WING_R - b/2 , -variwing) elseif _KEY(3) == 1 and _KEY(2) == 0 then WING_FR = math.min(WING_FR + b/2 , variwing) WING_R = math.max(WING_R - b/2 , -variwing) end if _KEY(3) ~= 1 and HANDLE > 180 then WING_FL = math.max(WING_FL - b , normwing) WING_FR = math.max(WING_FR - b , normwing) WING_R = math.min(WING_R + b/2 , -normwing) elseif _KEY(2) ~= 1 and HANDLE < 180 then WING_FL = math.max(WING_FL - b , normwing) WING_FR = math.max(WING_FR - b , normwing) WING_R = math.min(WING_R + b/2 , -normwing) end end function brake() if _KEY(4) == 1 then BRAKE = math.min(BRAKE + 1000 , 1000) TLIGHT = rgb(255,00,00) elseif _KEY(5) == 1 then BRAKE = math.min(BRAKE + 1000 , 1000) EBRAKE = math.min(EBRAKE + 600 , 400) TLIGHT = rgb(255,00,00) else BRAKE = 0 EBRAKE = 0 TLIGHT = rgb(100,00,00) end end function gun() if _KEY(6) == 1 then ARM = 10000000 else ARM = 0 end end function light() if _KEYDOWN(7) == 1 then lflag = -lflag end if lflag == 1 then HLIGHT = rgb(255,255,255) out(2,"LIGHT: ON") else HLIGHT = rgb(99,99,99) out(2,"LIGHT: OFF") end end function bodycolor() if _KEYDOWN(9) == 1 then cflag = cflag + 1 end if 7 < cflag then cflag = 0 end if cflag == 0 then BCOLOR = rgb(35,35,35) -- default out(3,"COLOR : GRAY") elseif cflag == 1 then BCOLOR = rgb(45,35,25) -- brown out(3,"COLOR : BROWN") elseif cflag == 2 then BCOLOR = rgb(45,0,100) -- purple out(3,"COLOR : PURPLE") elseif cflag == 3 then BCOLOR = rgb(150,75,0) -- orange out(3,"COLOR : ORANGE") elseif cflag == 4 then BCOLOR = rgb(65,90,20) -- green out(3,"COLOR : GREEN") elseif cflag == 5 then BCOLOR = rgb(30,30,150) -- blue out(3,"COLOR : BLUE") elseif cflag == 6 then BCOLOR = rgb(100,0,0) -- red out(3,"COLOR : RED") elseif cflag == 7 then BCOLOR = rgb(0,0,0) -- black out(3,"COLOR : BLACK") end end function rgb(r,g, return math.floor(math.min(r,255)) * 65536 + math.floor(math.min(g,255)) * 256 + math.floor(math.min(b,255)) end function release() if _KEYDOWN(10) == 1 then _BYE(GUN) end end function display() out(0,":: Eura 4WD :: ") out(1,string.format("FPS : %2.1f Weight : %.1f Speed : %3.1f km/h",_FPS(),_WEIGHT(),-(_VZ(0)*3.6))) out(6,"[A: LIGHT]") out(7,"[S: STEERING]") out(8,"[D: COLOR]") out(9,"[Z: BRAKE]") out(10,"[X: SIDEBRAKE]") out(11,"[C: GUN] ") out(12,"[V: DISARM]") end function main() engine(2000) handle(3) wing(3) brake() gun() light() bodycolor() display() release() end } |
| Skcorps |
Posted: Feb 5 2008, 12:39 AM
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 127 Joined: 22-January 08 Member No.: 52 |
Error. PUT THE THING IN A CODE BOX!
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| jaybud4 |
Posted: Feb 6 2008, 04:37 PM
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Newbie ![]() Group: Members Posts: 4 Joined: 3-February 08 Member No.: 58 |
Yeah, [code] it, it turns certain pairs of symbols into smilies and causes copy and paste to not work.
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