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» [VEH] plane launcher(press A to launch plane)
Christcross9
Posted: Aug 12 2007, 10:12 PM
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Group: Members
Posts: 25
Joined: 12-August 07
Member No.: 4





Val{
E1(default=0,min=-8000,max=8000,step=5000)
H1(default=180,min=150,max=210,step=5)
H2(default=180,min=150,max=210,step=5)
dodai(default=50,min=0,max=50,step=1)
kaku1(default=180,min=20,max=220,step=10)
kaku2(default=180,min=250,max=180,step=10)
kaku3(default=160,min=100,max=160,step=10)
updown1(default=0,min=-20,max=20,step=2)
trim1(default=0,min=-10,max=10,step=2)
trim2(default=0,min=-10,max=10,step=2)
trim3(default=0,min=-10,max=10,step=2)
trim4(default=0,min=-10,max=10,step=2)
k(default=180,min=5,max=180,step=0)
fire(default=0,min=0,max=2,step=0)
jet(default=0,min=0,max=7000000,step=100000)
jet2(default=0,min=-70000,max=70000,step=1000)
yoo(default=0,min=-10,max=10,step=1)
}
Key{
0:updown1(step=-2),E1(step=250),trim1(step=2),trim2(step=-2),trim3(step=2),trim4(step=-2)
1:updown1(step=2),E1(step=-250),kaku1(step=10),kaku3(step=-20),trim1(step=-2),trim2(step=2),trim3(step=-2),trim4(step=2)
2:trim2(step=2),trim1(step=2),H1(step=5),H2(step=5),trim3(step=-2),trim4(step=-2)
3:trim2(step=-2),trim1(step=-2),H1(step=-5),H2(step=-5),trim3(step=2),trim4(step=2)
4:dodai(step=-1),kaku1(step=-10),kaku2(step=5)
5:jet2(step=2000)
6:jet2(step=-2000)
7:fire(step=1)
8:yoo(step=1)
9:yoo(step=-1)
}
Body {
Core(){
W:Frame(angle=270){
}
E:Frame(angle=240){}
W:Frame(angle=240){
W:Frame(angle=210){
S:Frame(){
S:Frame(){
S:Chip(angle=yoo){
E:Chip(){}
}
}
}
}
}
E:trim(angle=-trim3){
E:Chip(){}
}
W:trim(angle=-trim4){
W:Chip(){}
}
E:Frame(angle=270){
}
N:Jet(angle=270,power=-jet){
N:Chip(angle=270){
E:Chip(){
}
W:Chip(){
}
}
}
N:Jet(angle=270,power=-jet2){}
S:Frame(){

E:Frame(angle=270){
E:Frame(angle=270){
E:Frame(angle=270){
}
S:Frame(){
S:Chip(angle=updown1){
E:Chip(){}
W:Chip(){}
}
}
}
}
S:Chip(angle=dodai,name=m1){
S:Chip(angle=120){
N:Frame(angle=kaku1){
N:Frame(angle=kaku2){}
}
S:Chip(){
S:Chip(){
S:Chip(){
E:Chip(){
S:Frame(angle=160){
S:Frame(angle=200){
E:Rudderf(angle=H1){
W:Wheel(angle=275,power=-E1){}
}
}
}
}
W:Chip(){
S:Frame(angle=160){
S:Frame(angle=200){
W:Rudderf(angle=H2){
E:Wheel(angle=275,power=E1){}
}
}
}
}
S:Chip(angle=kaku3){}
}
}
}
W:Frame(angle=5){
S:Frame(angle=160){
S:Frame(angle=200){
W:Wheel(angle=275,power=E1){}
}
}
}
E:Frame(angle=5){
S:Frame(angle=160){
S:Frame(angle=200){
E:Wheel(angle=275,power=-E1){}
}
}
}
}
}
}
}
}
Script {
if fire=1 {jet=7000000_bye(m1)}
}
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kaya122
Posted: Nov 22 2007, 07:48 PM
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Group: Members
Posts: 8
Joined: 22-November 07
Member No.: 32





QUOTE (Christcross9 @ Aug 12 2007, 10:12 PM)
Val{
E1(default=0,min=-8000,max=8000,step=5000)
H1(default=180,min=150,max=210,step=5)
H2(default=180,min=150,max=210,step=5)
dodai(default=50,min=0,max=50,step=1)
kaku1(default=180,min=20,max=220,step=10)
kaku2(default=180,min=250,max=180,step=10)
kaku3(default=160,min=100,max=160,step=10)
updown1(default=0,min=-20,max=20,step=2)
trim1(default=0,min=-10,max=10,step=2)
trim2(default=0,min=-10,max=10,step=2)
trim3(default=0,min=-10,max=10,step=2)
trim4(default=0,min=-10,max=10,step=2)
k(default=180,min=5,max=180,step=0)
fire(default=0,min=0,max=2,step=0)
jet(default=0,min=0,max=7000000,step=100000)
jet2(default=0,min=-70000,max=70000,step=1000)
yoo(default=0,min=-10,max=10,step=1)
}
Key{
0:updown1(step=-2),E1(step=250),trim1(step=2),trim2(step=-2),trim3(step=2),trim4(step=-2)
1:updown1(step=2),E1(step=-250),kaku1(step=10),kaku3(step=-20),trim1(step=-2),trim2(step=2),trim3(step=-2),trim4(step=2)
2:trim2(step=2),trim1(step=2),H1(step=5),H2(step=5),trim3(step=-2),trim4(step=-2)
3:trim2(step=-2),trim1(step=-2),H1(step=-5),H2(step=-5),trim3(step=2),trim4(step=2)
4:dodai(step=-1),kaku1(step=-10),kaku2(step=5)
5:jet2(step=2000)
6:jet2(step=-2000)
7:fire(step=1)
8:yoo(step=1)
9:yoo(step=-1)
}
Body {
Core(){
W:Frame(angle=270){
}
E:Frame(angle=240){}
W:Frame(angle=240){
W:Frame(angle=210){
S:Frame(){
S:Frame(){
S:Chip(angle=yoo){
E:Chip(){}
}
}
}
}
}
E:trim(angle=-trim3){
E:Chip(){}
}
W:trim(angle=-trim4){
W:Chip(){}
}
E:Frame(angle=270){
}
N:Jet(angle=270,power=-jet){
N:Chip(angle=270){
E:Chip(){
}
W:Chip(){
}
}
}
N:Jet(angle=270,power=-jet2){}
S:Frame(){

E:Frame(angle=270){
E:Frame(angle=270){
E:Frame(angle=270){
}
S:Frame(){
S:Chip(angle=updown1){
E:Chip(){}
W:Chip(){}
}
}
}
}
S:Chip(angle=dodai,name=m1){
S:Chip(angle=120){
N:Frame(angle=kaku1){
N:Frame(angle=kaku2){}
}
S:Chip(){
S:Chip(){
S:Chip(){
E:Chip(){
S:Frame(angle=160){
S:Frame(angle=200){
E:Rudderf(angle=H1){
W:Wheel(angle=275,power=-E1){}
}
}
}
}
W:Chip(){
S:Frame(angle=160){
S:Frame(angle=200){
W:Rudderf(angle=H2){
E:Wheel(angle=275,power=E1){}
}
}
}
}
S:Chip(angle=kaku3){}
}
}
}
W:Frame(angle=5){
S:Frame(angle=160){
S:Frame(angle=200){
W:Wheel(angle=275,power=E1){}
}
}
}
E:Frame(angle=5){
S:Frame(angle=160){
S:Frame(angle=200){
E:Wheel(angle=275,power=-E1){}
}
}
}
}
}
}
}
}
Script {
if fire=1 {jet=7000000_bye(m1)}
}

Good work! this is a pretty cool car/plane! The plane is very hard to control though.
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Razor_000
Posted: Aug 7 2008, 02:39 PM
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Airplanes Expert
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Group: Members
Posts: 265
Joined: 3-July 08
Member No.: 141





I just goes so fast when you launh it. emo-shock.gif


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