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サ [VEH] Jet Attack
Okum
Posted: Aug 12 2007, 10:24 PM
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Joined: 12-August 07
Member No.: 7





// Plane Ver4 x7
val{
pitch_1(default=0,min=-5,max=5,step=0,disp=0)
roll_1(default=0,min=-5,max=5,step=0,disp=0)
rolls_1(default=90,min=85,max=95,step=0,disp=0)
yaw_1(default=0,min=-5,max=5,step=0,disp=0)
jet_1(default=0,min=-50000,max=50000,step=0,disp=0)
shot_1(default=0,min=0,max=5000,step=0,disp=0)
col_1(default=#ffffff,disp=0)
dmp_1(default=1,disp=0)
spr_1(default=1,disp=0)

pitch_2(default=0,min=-5,max=5,step=0,disp=0)
roll_2(default=0,min=-5,max=5,step=0,disp=0)
rolls_2(default=90,min=85,max=95,step=0,disp=0)
yaw_2(default=0,min=-5,max=5,step=1,disp=0)
jet_2(default=0,min=-50000,max=50000,step=0,disp=0)
shot_2(default=0,min=0,max=5000,step=0,disp=0)
col_2(default=#0000ff,disp=0)
dmp_2(default=1,disp=0)
spr_2(default=1,disp=0)

pitch_3(default=0,min=-5,max=5,step=0,disp=0)
roll_3(default=0,min=-5,max=5,step=0,disp=0)
rolls_3(default=90,min=85,max=95,step=0,disp=0)
yaw_3(default=0,min=-5,max=5,step=1,disp=0)
jet_3(default=0,min=-50000,max=50000,step=0,disp=0)
shot_3(default=0,min=0,max=5000,step=0,disp=0)
col_3(default=#00ff00,disp=0)
dmp_3(default=1,disp=0)
spr_3(default=1,disp=0)

pitch_4(default=0,min=-5,max=5,step=0,disp=0)
roll_4(default=0,min=-5,max=5,step=0,disp=0)
rolls_4(default=90,min=85,max=95,step=0,disp=0)
yaw_4(default=0,min=-5,max=5,step=1,disp=0)
jet_4(default=0,min=-50000,max=50000,step=0,disp=0)
shot_4(default=0,min=0,max=5000,step=0,disp=0)
col_4(default=#00ffff,disp=0)
dmp_4(default=1,disp=0)
spr_4(default=1,disp=0)

pitch_5(default=0,min=-5,max=5,step=0,disp=0)
roll_5(default=0,min=-5,max=5,step=0,disp=0)
rolls_5(default=90,min=85,max=95,step=0,disp=0)
yaw_5(default=0,min=-5,max=5,step=1,disp=0)
jet_5(default=0,min=-50000,max=50000,step=0,disp=0)
shot_5(default=0,min=0,max=5000,step=0,disp=0)
col_5(default=#ff0000,disp=0)
dmp_5(default=1,disp=0)
spr_5(default=1,disp=0)

pitch_6(default=0,min=-5,max=5,step=0,disp=0)
roll_6(default=0,min=-5,max=5,step=0,disp=0)
rolls_6(default=90,min=85,max=95,step=0,disp=0)
yaw_6(default=0,min=-5,max=5,step=1,disp=0)
jet_6(default=0,min=-50000,max=50000,step=0,disp=0)
shot_6(default=0,min=0,max=5000,step=0,disp=0)
col_6(default=#ff00ff,disp=0)
dmp_6(default=1,disp=0)
spr_6(default=1,disp=0)

pitch_7(default=0,min=-5,max=5,step=0,disp=0)
roll_7(default=0,min=-5,max=5,step=0,disp=0)
rolls_7(default=90,min=85,max=95,step=0,disp=0)
yaw_7(default=0,min=-5,max=5,step=1,disp=0)
jet_7(default=0,min=-50000,max=50000,step=0,disp=0)
shot_7(default=0,min=0,max=5000,step=0,disp=0)
col_7(default=#ffff00,disp=0)
dmp_7(default=1,disp=0)
spr_7(default=1,disp=0)
}
///////////////////////////////////////////////////////////////////////////////
key{
}
///////////////////////////////////////////////////////////////////////////////
body{
core(name=c_1,color=col_1){
n:arm(angle=pitch_1,option=5000,power=shot_1,spring=spr_1,damper=dmp_1,color=col_1){
w:trim(angle=roll_1,spring=spr_1,damper=dmp_1,color=col_1){
e:trimf(angle=rolls_1,option=1,spring=spr_1,damper=dmp_1,color=col_1){
n:jet(angle=180,power=jet_1,effect=1,spring=spr_1,damper=dmp_1,color=col_1){
}
}
}
e:trim(angle=roll_1,spring=spr_1,damper=dmp_1,color=col_1){
}
}
n:trim(angle=90,spring=spr_1,damper=dmp_1,color=col_1){
s:chip(angle=yaw_1,spring=spr_1,damper=dmp_1,color=col_1){
}
}
//---------------------------------------------------------------------------//
n:chip(name=c_2,color=col_2){
n:arm(angle=pitch_2,option=5000,power=shot_2,spring=spr_2,damper=dmp_2,color=col_2){
w:trim(angle=roll_2,spring=spr_2,damper=dmp_2,color=col_2){
e:trimf(angle=rolls_2,option=1,spring=spr_2,damper=dmp_2,color=col_2){
n:jet(angle=180,power=jet_2,effect=1,spring=spr_2,damper=dmp_2,color=col_2){
}
}
}
e:trim(angle=roll_2,spring=spr_2,damper=dmp_2,color=col_2){
}
}
n:trim(angle=90,spring=spr_2,damper=dmp_2,color=col_2){
s:chip(angle=yaw_2,spring=spr_2,damper=dmp_2,color=col_2){
}
}
}
//---------------------------------------------------------------------------//
n:chip(name=c_3,color=col_3){
n:arm(angle=pitch_3,option=5000,power=shot_3,spring=spr_3,damper=dmp_3,color=col_3){
w:trim(angle=roll_3,spring=spr_3,damper=dmp_3,color=col_3){
e:trimf(angle=rolls_3,option=1,spring=spr_3,damper=dmp_3,color=col_3){
n:jet(angle=180,power=jet_3,effect=1,spring=spr_3,damper=dmp_3,color=col_3){
}
}
}
e:trim(angle=roll_3,spring=spr_3,damper=dmp_3,color=col_3){
}
}
n:trim(angle=90,spring=spr_3,damper=dmp_3,color=col_3){
s:chip(angle=yaw_3,spring=spr_3,damper=dmp_3,color=col_3){
}
}
}
//---------------------------------------------------------------------------//
n:chip(name=c_4,color=col_4){
n:arm(angle=pitch_4,option=5000,power=shot_4,spring=spr_4,damper=dmp_4,color=col_4){
w:trim(angle=roll_4,spring=spr_4,damper=dmp_4,color=col_4){
e:trimf(angle=rolls_4,option=1,spring=spr_4,damper=dmp_4,color=col_4){
n:jet(angle=180,power=jet_4,effect=1,spring=spr_4,damper=dmp_4,color=col_4){
}
}
}
e:trim(angle=roll_4,spring=spr_4,damper=dmp_4,color=col_4){
}
}
n:trim(angle=90,spring=spr_4,damper=dmp_4,color=col_4){
s:chip(angle=yaw_4,spring=spr_4,damper=dmp_4,color=col_4){
}
}
}
//---------------------------------------------------------------------------//
n:chip(name=c_5,color=col_5){
n:arm(angle=pitch_5,option=5000,power=shot_5,spring=spr_5,damper=dmp_5,color=col_5){
w:trim(angle=roll_5,spring=spr_5,damper=dmp_5,color=col_5){
e:trimf(angle=rolls_5,option=1,spring=spr_5,damper=dmp_5,color=col_5){
n:jet(angle=180,power=jet_5,effect=1,spring=spr_5,damper=dmp_5,color=col_5){
}
}
}
e:trim(angle=roll_5,spring=spr_5,damper=dmp_5,color=col_5){
}
}
n:trim(angle=90,spring=spr_5,damper=dmp_5,color=col_5){
s:chip(angle=yaw_5,spring=spr_5,damper=dmp_5,color=col_5){
}
}
}
//---------------------------------------------------------------------------//
n:chip(name=c_6,color=col_6){
n:arm(angle=pitch_6,option=5000,power=shot_6,spring=spr_6,damper=dmp_6,color=col_6){
w:trim(angle=roll_6,spring=spr_6,damper=dmp_6,color=col_6){
e:trimf(angle=rolls_6,option=1,spring=spr_6,damper=dmp_6,color=col_6){
n:jet(angle=180,power=jet_6,effect=1,spring=spr_6,damper=dmp_6,color=col_6){
}
}
}
e:trim(angle=roll_6,spring=spr_6,damper=dmp_6,color=col_6){
}
}
n:trim(angle=90,spring=spr_6,damper=dmp_6,color=col_6){
s:chip(angle=yaw_6,spring=spr_6,damper=dmp_6,color=col_6){
}
}
}
//---------------------------------------------------------------------------//
n:chip(name=c_7,color=col_7){
n:arm(angle=pitch_7,option=5000,power=shot_7,spring=spr_7,damper=dmp_7,color=col_7){
w:trim(angle=roll_7,spring=spr_7,damper=dmp_7,color=col_7){
e:trimf(angle=rolls_7,option=1,spring=spr_7,damper=dmp_7,color=col_7){
n:jet(angle=180,power=jet_7,effect=1,spring=spr_7,damper=dmp_7,color=col_7){
}
}
}
e:trim(angle=roll_7,spring=spr_7,damper=dmp_7,color=col_7){
}
}
n:trim(angle=90,spring=spr_7,damper=dmp_7,color=col_7){
s:chip(angle=yaw_7,spring=spr_7,damper=dmp_7,color=col_7){
}
}
}
//---------------------------------------------------------------------------//
}
}
///////////////////////////////////////////////////////////////////////////////
Lua{
baseh=_Y(0)
c_1=1
c_2=c_1+8
c_3=c_2+8
c_4=c_3+8
c_5=c_4+8
c_6=c_5+8
c_7=c_6+8
tgtx={};tgty={};tgtz={}
tgtx[c_1]=0;tgty[c_1]=0;tgtz[c_1]=0
tgtx[c_2]=0;tgty[c_2]=0;tgtz[c_2]=0
tgtx[c_3]=0;tgty[c_3]=0;tgtz[c_3]=0
tgtx[c_4]=0;tgty[c_4]=0;tgtz[c_4]=0
tgtx[c_5]=0;tgty[c_5]=0;tgtz[c_5]=0
tgtx[c_6]=0;tgty[c_6]=0;tgtz[c_6]=0
tgtx[c_7]=0;tgty[c_7]=0;tgtz[c_7]=0

-- リミッタ -------------------------------------------------------------------
function limiter(p,l)
return math.min(l,math.max(-l,p))
end

-- GETWVEC --------------------------------------------------------------------
function getwvec(lx,ly,lz,cn)
local wx=_XX(cn)*lx+_YX(cn)*ly+_ZX(cn)*lz
local wy=_XY(cn)*lx+_YY(cn)*ly+_ZY(cn)*lz
local wz=_XZ(cn)*lx+_YZ(cn)*ly+_ZZ(cn)*lz
return wx,wy,wz
end

-- GETLVEC --------------------------------------------------------------------
function getlvec(wx,wy,wz,cn)
local lx=_XX(cn)*wx+_XY(cn)*wy+_XZ(cn)*wz
local ly=_YX(cn)*wx+_YY(cn)*wy+_YZ(cn)*wz
local lz=_ZX(cn)*wx+_ZY(cn)*wy+_ZZ(cn)*wz
return lx,ly,lz
end

-- 飛行目標座標設定 -----------------------------------------------------------
function target_set(cn)
local lx=tgtx[cn]-_X(cn)
local ly=tgty[cn]-_Y(cn)
local lz=tgtz[cn]-_Z(cn)
local dst=math.sqrt(lx^2+ly^2+lz^2)
if(cn==c_1)and(dst<50) then
tgtx[cn]=math.random(2400)-1200
tgty[cn]=math.random(400)+200+baseh
tgtz[cn]=math.random(2400)-1200
elseif(cn==c_2) then
tgtx[cn]=_X(c_1)+vx+4
tgty[cn]=_Y(c_1)+vy
tgtz[cn]=_Z(c_1)+vz
elseif(cn==c_3) then
tgtx[cn]=_X(c_1)+vx-4
tgty[cn]=_Y(c_1)+vy
tgtz[cn]=_Z(c_1)+vz
elseif(cn==c_4) then
tgtx[cn]=_X(c_1)+vx
tgty[cn]=_Y(c_1)+vy
tgtz[cn]=_Z(c_1)+vz+4
elseif(cn==c_5) then
tgtx[cn]=_X(c_1)+vx
tgty[cn]=_Y(c_1)+vy
tgtz[cn]=_Z(c_1)+vz-4
elseif(cn==c_6) then
tgtx[cn]=_X(c_1)+vx
tgty[cn]=_Y(c_1)+vy+3
tgtz[cn]=_Z(c_1)+vz
elseif(cn==c_7) then
tgtx[cn]=_X(c_1)+vx
tgty[cn]=_Y(c_1)+vy-3
tgtz[cn]=_Z(c_1)+vz
end
lx=tgtx[cn]-_X(cn)
ly=tgty[cn]-_Y(cn)
lz=tgtz[cn]-_Z(cn)
dst=math.sqrt(lx^2+ly^2+lz^2)
ly=ly+1 -- 誤差修正
return lx,ly,lz,dst
end

-- 飛行機制御 -----------------------------------------------------------------
function plane_ctrl(cn,jet,pitch,roll,yaw)
local lx,ly,lz,dst=target_set(cn)
lx,ly,lz=getlvec(lx,ly,lz,cn)
local rx,ry,rz,r,c
local h=_H(cn)
if(h>=0) then -- 地面が接近したら上昇回避
rx=(_AX(cn)-0.6)
rz=(_EZ(cn)+_WZ(cn)*0.5)
ry=_WY(cn)*0.5
else
-- ピッ`制御
rx=math.atan2(-ly,-lz*0.1)+_WX(cn)*0.5
-- ロール制御
r=math.sqrt(lx^2+ly^2)
c=math.deg(math.atan2(r,-lz))
if(c<10) then
rz=_EZ(cn)+_WZ(cn)*0.5
else
rz=math.atan2(lx,ly)+_WZ(cn)*0.5
rx=math.min(0,rx) -- 大きく旋回するときはピッ`ダウンしない
end
-- ヨー制御
ry=math.atan2(lx,-lz*0.1)+_WY(cn)
end

local k=50000/(_VZ(cn)^2+1)
pitch=pitch+limiter(rx*k-pitch,1)
roll=roll+limiter(rz*k-roll,1)
yaw=yaw+limiter(ry*k-yaw,1)

if(cn==c_1) then
jet=5000*(250+_VZ(cn)*3.6)
else
jet=5000*(250+(dst-13)/2+_VZ(cn)*3.6)
end

local shot=0
if(_KEY(5)>0) then shot=5000 end

return jet,pitch,roll,yaw,shot
end

-- \示 -----------------------------------------------------------------------
function display(cn)
local vx,vy,vz=_VX(cn),_VY(cn),_VZ(cn)
local vel=math.sqrt(vx^2+vy^2+vz^2)
out(0,"FPS=",_FPS(),", Chips=",_CHIPS(),", Weight=",_WEIGHT(),"kg")
out(1,"ChipNo.",cn,", Speed=",vel*3.6,"km/h")
out(2,"X=",_X(cn),", Y=",_Y(cn),", Z=",_Z(cn),", H=",_H(cn)," [m]")
out(3,"Vx=",vx,", Vy=",vy,", Vz=",vz," [m/s]")
out(4,"Ax=",_AX(cn),", Ax=",_AY(cn),", Ez=",_EZ(cn)," [rad]")
out(5,"Wx=",_WX(cn),", Wy=",_WY(cn),", Wz=",_WZ(cn)," [rad/s]")
end

-- メイン ---------------------------------------------------------------------
gcheck=0
function main()
if(_TICKS()<2) then
local t
local c_2s,c_3s,c_4s,c_5s,c_6s,c_7s=c_2-1,c_3-1,c_4-1,c_5-1,c_6-1,c_7-1
t=_SPLIT(c_2s)
t=_SPLIT(c_3s)
t=_SPLIT(c_4s)
t=_SPLIT(c_5s)
t=_SPLIT(c_6s)
t=_SPLIT(c_7s)
end

if(dmode==1) then
display(c_1)
elseif(dmode==2) then
display(c_2)
elseif(dmode==3) then
display(c_3)
elseif(dmode==4) then
display(c_4)
elseif(dmode==5) then
display(c_5)
elseif(dmode==6) then
display(c_4)
elseif(dmode==7) then
display(c_5)
else
dmode=0
out(0,"FPS=",_FPS())
out(1,"C : Change Display Mode")
end
if(_KEY(6)>0)and(key6==0) then
dmode=math.mod(dmode+1,8)
end
key6=_KEY(6)

vx,vy,vz=getwvec(_VX(c_1)*0.2,_VY(c_1)*0.2,_VZ(c_1)*0.2,c_1)
JET_1,PITCH_1,ROLL_1,YAW_1,SHOT_1=plane_ctrl(c_1,JET_1,PITCH_1,ROLL_1,YAW_1)
JET_2,PITCH_2,ROLL_2,YAW_2,SHOT_2=plane_ctrl(c_2,JET_2,PITCH_2,ROLL_2,YAW_2)
JET_3,PITCH_3,ROLL_3,YAW_3,SHOT_3=plane_ctrl(c_3,JET_3,PITCH_3,ROLL_3,YAW_3)
JET_4,PITCH_4,ROLL_4,YAW_4,SHOT_4=plane_ctrl(c_4,JET_4,PITCH_4,ROLL_4,YAW_4)
JET_5,PITCH_5,ROLL_5,YAW_5,SHOT_5=plane_ctrl(c_5,JET_5,PITCH_5,ROLL_5,YAW_5)
JET_6,PITCH_6,ROLL_6,YAW_6,SHOT_6=plane_ctrl(c_6,JET_6,PITCH_6,ROLL_6,YAW_6)
JET_7,PITCH_7,ROLL_7,YAW_7,SHOT_7=plane_ctrl(c_7,JET_7,PITCH_7,ROLL_7,YAW_7)
ROLLS_1=ROLL_1+90
ROLLS_2=ROLL_2+90
ROLLS_3=ROLL_3+90
ROLLS_4=ROLL_4+90
ROLLS_5=ROLL_5+90
ROLLS_6=ROLL_6+90
ROLLS_7=ROLL_7+90

end
}



--------------------
I don't have a signature, this is a just a block of text underneath my post. Who says it's a signature? I don't.
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Christcross9
  Posted: Aug 12 2007, 10:47 PM
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Member No.: 4





um no offense but its not that good because i cant control it..... sad.gif
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Okum
Posted: Aug 12 2007, 10:53 PM
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Posts: 70
Joined: 12-August 07
Member No.: 7





I know, sorry 'bout that laugh.gif



--------------------
I don't have a signature, this is a just a block of text underneath my post. Who says it's a signature? I don't.
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Christcross9
Posted: Aug 12 2007, 10:59 PM
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shwoop edited that better on his, i saw it,he controlled all of them
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Okum
Posted: Aug 12 2007, 11:01 PM
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Were did he post the .txt file?


--------------------
I don't have a signature, this is a just a block of text underneath my post. Who says it's a signature? I don't.
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Christcross9
Posted: Aug 12 2007, 11:10 PM
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he didnt i just saw his vehicle
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Durnus
Posted: Aug 13 2007, 01:09 PM
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Wow, cool.

This question applies to all of the vehicles on the forum, did you guys make these? Cause I love some of them (ie the "submarine plane").

I need to learn LUA better... (even though I absolutely hate the syntax rolleyes.gif )
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Christcross9
Posted: Aug 13 2007, 07:58 PM
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i posted the submarine plane
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Skcorps
Posted: Feb 4 2008, 11:50 PM
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How is it a submarine anyway? Its just a plane as far as i can tell.
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jaybud4
Posted: Feb 6 2008, 04:35 PM
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QUOTE (Skcorps @ Feb 4 2008, 11:50 PM)
How is it a submarine anyway? Its just a plane as far as i can tell.

I believe he is just using the wrong term for it. The proper term would be "Stealth Plane"
IE:
http://www.risoftsystems.com/pad/ags/stealth/stealth_600.jpg
Image linked because it breaks the forum width.
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Skcorps
Posted: Feb 9 2008, 08:58 PM
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Ohhh.... I get it.
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batdude12
Posted: Jun 28 2008, 02:21 AM
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QUOTE (Christcross9 @ Aug 12 2007, 11:10 PM)
he didnt i just saw his vehicle

um i new here can someone help me,heres the problem,i copy and paste the vehicle code to a txt file and i name it then put it in my data folder and when i try to load it it says error line (random number here) emo-Confus_34.gif
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SuperNova
Posted: Jun 29 2008, 04:28 AM
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Hmm thats strange, have you copy and pasted the entire code?


--------------------
user posted imageuser posted imageuser posted imageuser posted image
user posted image
user posted image
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Bletotum
Posted: Jun 29 2008, 11:21 AM
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Do you have one of the most recent versions of the game?


--------------------
Imagine a world of rigid chips, where debri would not - disappear after pressing - "R" .

-

That's depressing.
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xmatt
Posted: Jun 30 2008, 05:22 PM
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Joined: 14-August 07
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I've been editing the LUA for this model a bit, and i've managed to turn it into a swarm of jets that attacks another player. I'm going to attach them to one of my jets to create homing missiles.


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